Kapow-i GoGo

 

Her name is Kapow-i GoGo. And she’s going to save the world. Again. And again. And again. Matt Cox's Kapow-i GoGo is an epic, three-part, live-action hybrid of Dragon Ball Z, Cyberpunk Space Operas, most of the Final Fantasies and every other after-school cartoon you watched in the mid-to-late ’90s. It’s a Geek Coast of Utopia. A Nerd Gatz. With more robotic appendages and random encounters.

Kapow-i GoGo began as one of the most popular plays at The Flea Theater’s #serials@theflea. For the PIT run, the show has been expanded and re-conceived into three totally new, separate parts: Kapow-i GoGo Gooooo!, Kapow-i GoGo Z, and Kapow-i Returns; spanning three decades and following our plucky blue-haired fighter on her journey to collect all the legendary Hydra Crystals, to compete in the World’s Martial Arts Tournament, to far-flung future dystopias and fights with power-mad cybernetic generals, giant robots, mountain monsters and assorted other final bosses. And, of course, saving the princess.